First, some gruesome facts about the Necroplane: This evil realm of existence that neighbors our world is a horrid parallel of the reality we know. Everything, starting with the landscape, is twisted as if some macabre-loving visionary tried to translate his nightmare into material world, even Hieronymus Bosch would be impressed.

The same applies to Necroplane’s Supremes. To become a super villain, one must be a super
sinner in his life earning enough favor from the Lords of Necropolis to be granted supernatural powers.

Mourn’s true name was never known, though some claim he used to be a blood-thirsty dictator in a remote country. He ended up in the bowels of Hellrock Prison with the charges of genocide. On the walls of his cell were hung the flayed skins of all of his victims. They tormented Mourn past the limits of sanity, chattering, whispering and shouting curses at him. After two years, the silence descended. The door burst open and what was left of Mourn’s mortal body walked ou
t of the cell, shrouded in a moving cloak of shifting faces. When the guards tried to stop him, souls embedded in the living fabric clawed at them shattering their bones and screamed unhinging their sanity. One mortal witnessed Mourn’s rebirth. In a nearby cell was Six Feet Under, a hulking giant that somehow managed to escape Hellrock on the same day as Mourn did.

Six Feet Under claims that Mourn was granted the powers of a malign spirit
baen sidhe. Actually Mourn is just a host of several baen sidhe, acting like a beacon that transmits and directs their destructive cries. Their minds are a collective being that directs Mourn’s actions. The souls in the cape most often have contradictory ideas, so the flying Villains rarely act in a predictable way.

Mourn seldom speaks, he hisses few words and lets his cape of souls speak. His arrival is heralded by thousands of whispers, Mourn floats like a huge airborne manta. He closes on his prey and lets loose an unearthly scream, the mourning song of his victims.