Somewhere on the  West Coast, there is the glamorous Pulp City. Please come and visit us! Well, that is what I am supposed to say. The truth is: stay away for as long as you can! Corrupted, money-driven and bloody dangerous, Pulp City is a place to avoid unless you want to be a witness of alien invasions, undead monstrosities parading in the daylight or insane killer robots slaughtering your friends. And that is all just for the starters...




Unique setting !

It’s where spandex heroes clash with giant apes and alien invaders!


Two Factions,
1000 options

It all comes down to making a choice between Heroes and Villains, and as you will shortly learn some Supremes fight for all sides!


Easy start

All you need is 3+ miniatures a side plus the free downloadable starter rules.




File # Nec/5678 (brief)

CODENAME: NECRO G.I.

 

The being identified as a Necro G.I., one of the rank-and-file troopers terminated during the last assault on the Twilight Hills (02.06), is  a biped with an unusually high percentage of muscle mass. DNA analysis proves that most of the tissue ceased chemical and biological processes approximately 36 Months ago and since then has been stimulated by electrocharges on the cellular level. The being resembles humans on many levels though its brain is much smaller, as most of the cranium is filled with extra layers of bone. Longer appendages and  slightly bent forward spine allow these creatures to launch surprisingly fast attacks. Each of the creatures carries a small tank of the energy of unknown source (though there is a speculation made by a Supreme named Six Feet Under, that this is the mystical- and scientifically not proven in any way- life energy gathered by the Necroplane harvest ships from living beings). Apparently the energy is distributed evenly to all body parts and responsible for stimulating any actions and the body’s processes.

 

 

Weaknesses: Necro G.I.s posses low level of battlefield independence. Eliminate the leaders to easily overcome even huge groups of these alien invaders. Only the destruction of the energy backpacks is the way to assure the beings are eliminated from the battlefield permanently.

 

Threats: Necro G.I.s are relatively well armored, their gear is similar to the one worn by elite human troops. The unusual alloy and fiber used to manufacture the plates and weaponry points to the only one location on Earth – the items must had been manufactured by RedCo, one of the Royal Investments auxillaries. (NOTE: investigate that thread). There is no way to “disarm” the Necro G.I. as the weaponry and armor are grafted into the flesh and any attempt to remove them may instantly terminate the being.

 

Though at this point there is no proof, the Necro G.I.s biological weapons has been reported as being able to simulate “the resurrection sequence” on fallen Earth’s defenders. Please report if this is true.



Origins: Heavy Metal Part 1
Origins: Heavy Metal Part 2
Editorial: From the Creative Team
Pulp City ABC
Game Basics #1: Building a Super Team
Game Basics #2: Supreme Card
Game Basics #3: Resources
Game Basics #4: Action Pool
Beyond the Portal: Battle Report
File # Nec/5678 (brief)
Encounter Scenarios
The Dark Star



Check out all

the new releases in

the online Pulp Shop!





SALES RETAIL DISTRIBUTION:
sales (at) pulpmonsters.com

                                                                WEBSTORE:
shop (at) pulpmonsters.com

 

CREATIVE: PM Morf at the forums